![]() The attention to detail and sprite animations will make those at ease with the old school squeal with delight. ![]() Sometimes they explode, sometimes they just die, and most of the time they shoot back. And the boss battles, although not always sublime, do a fair job of drawing a tear delicately in the corner of the eye. It's you against the alien threat, it turns out. You rescue hostages as you go along which give you machine guns, rocket launchers, flamethrowers and missiles. You pick up teddy bears, apples, pigs and bananas as bonuses. Throughout the levels you ride armoured camels and use tanks, mechs, submarines, helicopters, planes and an awesome rocket/spaceship, all by just jumping on them. You fight soldiers, exploding ninjas and huge plants that spit spores in the air, depending on how you kill them. But it's nowhere near as simple as it sounds. You do this for five levels and an "ending" level, and it stops. Then you run from left to right, shooting everything. In MS3, there are four to choose from, all with slightly differing jumps, speeds and so on. As with the rest in the revered set of games, you control a character with a gun. ![]() Metal Slug 3 is an exemplary piece of 2D shooting, however short. You free it, and it runs around with a gun. Halfway through a level there's a cage with a monkey in it. And it all starts with a monkey and a gun. Given that playing Metal Slug 3 involves punching a piece of plastic as quickly as possible while 2D space globes swirl on a screen protected by alien squid and what sounds like a camp, Teutonic man wailing, "Rocket lowncher!" at you every four seconds, it's appropriate that a sense of the ridiculous has been honed for the latest in SNK's seminal shooter series.
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